Projects

The systems I am building now. The locked ones are still private.

Antumbra

The private layer under the coding agent you already use: memory from day one, and small local experts trained on your own verified work.

albedosehen/antumbra

Copal

A self-hosted file service on SurrealDB, with metadata, search, access control, and durable processing in one database.

Oneiriq/copalView on GitHub →

Kayak

One checked-in contract that keeps a SurrealDB-backed API, its documents, its clients, and its indexes from drifting apart.

Oneiriq/kayakView on GitHub →

Oniq

A deterministic game engine in Rust that runs natively, in the browser, and on Android from one WebGPU codebase.

Oneiriq/oniq

PolyConsole

An open libretro frontend for Android TV, phones, and desktop, built on Oniq.

albedosehen/polyconsole

Pixel Stroke

A pixel-art editor with frame-by-frame animation and export straight to the LED matrix on your desk.

Oneiriq/pixel-stroke

sigilbuzz

A modern, pure-Rust text shaping engine.

Oneiriq/sigilbuzzView on GitHub →

surql

A code-first database toolkit for SurrealDB, in TypeScript, Python, Go, and Rust.

chine

A pure-Rust Spine 4.3 skeletal animation runtime that works with any renderer.

Oneiriq/chineView on GitHub →

penpal

Lets a stranger work on your Penpot designs for exactly as long as you say.

Oneiriq/penpal

liminal

Time-bound, revocable, audited links that let a stranger in for exactly as long as you say.

Oneiriq/liminal

Other projects I've built

Libraries and tools from along the way, all on GitHub.